Church & Live Sound · Free Reference · Print-Ready PDF

The EQ Cheat Sheet

A church sound EQ frequency map you can actually use during a service. Nine bands, four rules, high-pass settings for every channel, and a plain-language lookup that turns a complaint into a frequency. It is all free to read right here. Drop your email and we will send the print-ready PDF to tape to the console.

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Free
Sound Booth Field Guide
EQ Frequency Map
Foresight Productions · media4sight.net
Section 01

What Each Band Actually Does

Learn these nine zones and you can fix most problems without a sweep. Everything below is a starting neighborhood, not an address.

20-60
Sub
Felt, not heard. Rumble and stage thump.
60-120
Fundamental
Power and punch. Kick and bass own it.
120-250
Warmth
Also where boom and mud start.
250-500
Box
Cardboard, congestion, cupped-hands sound.
500-1k
Honk
Nasal, telephone, midrange fatigue.
1-3k
Presence
Attack and intelligibility. Also harshness.
3-6k
Definition
Edge and bite. Ear fatigue starts.
6-10k
Sibilance
Brightness. S sounds live here.
10-20k
Air
Sparkle. Also hiss and cymbal wash.
Section 02

Four Rules That Beat Any Preset

RULE 01

Cut Before You Boost

Removing what is wrong beats adding what is missing. Cuts do not eat headroom, do not cost you gain before feedback, and rarely sound artificial. Boosts do all three.

RULE 02

Sweep To Find, Then Narrow

Boost 6 to 10 dB with a narrow Q, sweep until the ugly thing jumps out, then flip it to a cut. Finding the frequency takes ten seconds. Guessing takes all night.

RULE 03

Narrow To Cut, Wide To Boost

Problems are narrow. Character is wide. Use a Q of 6 to 10 to kill a resonance, a Q of 0.7 to 1.5 to add a tonal quality.

RULE 04

Fix It In The Room First

If a channel needs more than 8 dB of correction, the mic is in the wrong place or it is the wrong mic. Go move it. A thirty second walk saves an hour of knob turning.

Section 03

High-Pass Filter, Every Channel

The single highest-value move on a live console. Everything that is not a kick, bass, or floor tom gets filtered. You remove energy nothing needs and buy back headroom and gain before feedback.

SourceHigh-Pass
Kick30-40 Hz
Bass guitar30-40 Hz
Floor tom50-60 Hz
Rack tom70-80 Hz
Overheads200-300 Hz
Electric guitar80-100 Hz
Acoustic guitar80-120 Hz
Piano40-60 Hz
Snare100-150 Hz
Hi-hat300-400 Hz
Male vocal80-100 Hz
Female vocal100-120 Hz
Speech / lectern100-120 Hz
Choir100-120 Hz
Horns / strings80-120 Hz

On a wedge or an in-ear send, push the high-pass another 20 to 30 Hz higher than the mains. Nobody needs sub in a monitor.

Section 04

Source By Source

Red is what to cut. Cyan is what to boost, sparingly. Start at 3 dB and only go further if it is clearly still wrong.

SourceCutBoostNote
Kick300-500 box60-80 thump · 3-5k beaterThe scoop at 400 is what makes it read in a full mix.
Snare top500-800 honk200 body · 5k crackBoost 8-10k for air only if the hi-hat bleed allows.
Snare bottombelow 2008-10k wiresFlip the polarity. Always check it against the top mic.
Rack tom400-600 mud200-250 body · 5k attackGate them or the whole kit leaks through.
Floor tom300-500 mud80-120 body · 4-5k stickSame gate treatment as the racks.
Hi-hat1k clank10k shimmerHigh-pass hard at 300-400. Nothing useful below.
Overheads400-800 wash10-12k airTreat these as the drum kit, not as cymbal mics.
Bass guitar250-400 mud60-100 weight · 700-1k growlThe 800 Hz region is how bass gets heard on small speakers.
Electric guitar200-400 mud · 6k fizz2-4k presenceCarve 2-4k if it is fighting the lead vocal.
Acoustic guitar200-300 boom5k detail · 10k airPiezo pickups quack at 1-2k. Notch it narrow.
Piano300 box80-120 low · 5k hammerIn a dense mix, cut 200-400 hard and let it sit under.
Male vocal200-400 mud3-5k presence · 10k airDe-ess around 5-8k. Sibilance sits lower than most expect.
Female vocal250-450 mud4-6k presence · 12k airDe-ess around 6-9k.
Speech / lectern250-400 chest2-4k intelligibilityIntelligibility beats warmth. Every time.
Choir300-5003-5k diction · 10k airFewer mics, higher up, is almost always better.
Section 05

Complaint To Frequency

When someone says a word, this is where to go first. Cut, do not boost the opposite.

They SayGo To
Muddy200-400 Hz
Boomy120-250 Hz
Boxy300-600 Hz
Honky, nasal500 Hz - 1 kHz
Harsh, brittle2-4 kHz
Piercing3-6 kHz
Sibilant, spitty5-9 kHz
Thin, smallboost 100-250 Hz
Dull, muffledboost 3-6 kHz
No airboost 10-14 kHz
Can't understand wordscut 300, boost 2-4k
Too loud, hurts1-4 kHz, then turn down
The One That Matters Most

"I can't understand the words" is almost never a volume problem. It is too much 200 to 400 Hz from every instrument at once, piling up and masking the consonants. Fix it on the guitars and keys, not on the vocal.

Keep It In The Booth

Print It. Tape It To The Console.

This is one sheet from Volume One. The full set adds gain staging, killing feedback, mic placement, and troubleshooting. Same format. Same two-pages-per-subject rule.

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Sound Booth Field Guide
Volume One Essentials
Foresight Productions · media4sight.net
5 sheets$19.99

Gain staging, the EQ map, killing feedback, mic placement, and troubleshooting. The five things that fix most of what goes wrong.

Best Value
Sound Booth Field Guide
Complete Field Guide
Foresight Productions · media4sight.net
All three volumes$81.99

Every sheet, all three volumes, one price. Fifteen reference sheets covering the whole booth, from gain staging to running the team.

Yakima, WA · Pacific Northwest & Nationwide · Est. 2011

Still Fighting Feedback Every Service?

If a cheat sheet is not enough, the room is the problem, not the settings. Foresight designs, installs, and tunes sound systems for churches and venues across Washington and nationwide. One call, one crew, one flat quote.

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